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neroziros

Physx Particles + DIRECTX/Direct Compute?

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Hi all! I was wondering if anyone knows if it is possible to use Physx Particles with Direct Compute for the particles' emission and lifetime management on GPU. I ask this because in all the Physx samples I have seen this is handled on CPU side, which limits the system's particle amount.

 

If it is not possible with Physx, what about Apex? Any info is much appreciated!

 

Thanks in advance for your time

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PhysX is capable of GPU simulation on Nvidia HW...In either case the emission of particles are up to the user, meaning you can use whatever approach of your choosing including DirectCompute. Apex and Physx goes hand in hand, Apex uses Physx for the underlying physics simulation.

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Thanks! I already have a DirectCompute Emitter but what I don't understand is how to pass the gpu buffer´s pointers  where I have the particles to APEX and then back to hlsl to do the rendering. Any info is appreciated.

 

Cheers

Edited by neroziros

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