Advertisement Jump to content
Sign in to follow this  

Fractals - and audio Compression (Article)

This topic is 1569 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Just saw this interesting article in the codeproject newsletter:


The usage of the English language in the article is somewhat peculiar, but mostly understandable ;)
I only roughly got the idea of what he is doing there, not such a math head myself.
Since I've never heard of this approach before, I thought I'd share.


I haven't understood yet in what way this is supposed to be better in quality to usual lossy compression, say, ogg vorbis. Only glanced over the article and have not seen some compression rates and not heard how it sounds yet.
He's got some prebuit binaries for windows linked (and source), so that's on the todo list.


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!