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riuthamus

Tutorial Series

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Well, that is in part why I wanted to ask if people were interested. Figured we could start off with the basics of shape, move into lighting, and then finish up with some color theory. Once we got the basics in place we could work on "topics" people wanted.

  • Pixel Art
  • 2d art
  • Vector art
  • Concept art
  • 3d Art
  • Hand Painted Textures
  • Texturing of assets
  • Optimization of Assets

And any other topics people might have/want to cover.

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I might be wrong here, but I think the majority of people in the gamedev forums are mainly programmers, so the very, very, VERY basics might be a good theme to cover tongue.png.

I support this approach. smile.png

 

As coder I think that there's a gap between common programmer art and professional art, which I would like to see filled. There are other communities which have a strong art focus and already cover most common styles (eg. retro pixel art, professional 3d art etc.) and I too think, that gamedev community have a lot more coders on board than artists. I would like a simple approaches to get some decent art on my screen and not some hi-end art tutorials which requires several years of dedication in the art department or some of the expensive tools (maya,max,photoshop).

 

So I vote for advanced programmer art wub.png

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Hello. I'm new here at gamedev. I think it will be better for the theme to be BASICS for people who need to know a lot of things. That's just my opinion.

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Sounds like a plan. I will write up some introduction stuff and make the first video this weekend. Thanks for the comments guys.

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You should defiantly do one on how to talk to a coder, so your vision of, I don't know...cloud placement, can come to light

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