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DirectX8 bug???

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Hy, I am using Ms VB6, DirectX8 and DirectPlay. I have created a DirectPlayServer. Then I create groups and add players into those groups. I am sure that the groups exists, that players are in the groups (e.g. I can send messages to group and events CreateGroup and AddRemovePlayerToGroup are fired). BUT: The function DirectPlayServer.GetCountGroupMembers always returns 0. I allways got an error calling DirectPlayServer.GetGroupMember. Has somebody notice the same problems? My problem is that I must check if a player is in the group, and if yes remove it from the group. Then if the group is empty, destroy the group. Can anybody help me? Claude

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