I am about to start working on the planning layer of my simulation game. Originally I thought I was going to use a GOAP design. I believe I understand this approach fairly well. But now that MCTS is becoming more popular, I am wondering if I should look into it more...
Here is my original thread that describes my thoughts on using GOAP to design this part of my game:
http://www.gamedev.net/topic/652272-goap-and-modeling-world-state/
Do you think MCTS is a valid design choice? The game also has a complex crafting/production layer that I did not mention in the post.
I wonder which would require the least work? Both right now and after the game gets expanded with more and more features...