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boldyman

Terrain & Collsion detection

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Guest Anonymous Poster
What kind of terrain engine?

If you have only a 4DOV (degrees of freedom) engine,
in other words you can''t look up/down, or only by some
small angle, and you''re using a 2d height field map,
it should not be that hard, since you always know
which parts of the world you (player) can "touch".

This may be different with more complicated terrain.

Just tell me how your engine works,
and maybe I can help you.

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Guest Anonymous Poster
What does the viewing direction has to do with collision?
Maybe it is possible to go through walls, just walk backwards ;-)

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Guest Anonymous Poster
I wasn''t talking about the viewing direction,
just explained "4 degrees of freedom", aka "2.5D"
instead of 3D, like many old games used.
(in case the questioner doesn''t know what DOF means)

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