Jump to content
  • Advertisement
Sign in to follow this  

Matali Physics 3.2 and the rapid development of cross-platform apps

This topic is 1519 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

We are pleased to announce that Matali Physics, a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games, together with the release of SDK v3.2 supports the optimized multiplatform app programming model.

Currently you can target:

  • Android
  • BlackBerry OS
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows ecosystem

with a single, shared, unified C++ codebase. You can share most of your code between all the platforms. If you have questions related to the presented programming model or use of Matali Physics engine as the physics solution in your apps, please don't hesitate to contact us.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!