Hello Everyone,
I have been trying to research on loading FBX dynamically in unity. On various forums, I have found that one can just not load resources dynamically from a path on a drive at runtime. The solution to this till now is to read the FBX and create mesh and then do the material mapping etc.
I have to load upto 7GB of data into unity. If I call the data into editor, it crashes. What is the best way to do so?
Hope to receive a reply soon.
Thanks in advance.
Videep