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gooncorp

Naval Simulation Prototype

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This project is only a few days old.

 

How many days? How much is custom work?

It seems you've got a lot done already... Unity 3D?

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It may just be that I'm a little dozy today (which I am), but I'm honestly not sure of what to make of it: the video mentions this being a template intended for producing prototypes, while the video and thread titles describe it as a prototype itself. Do you want comment on the template or the naval scene?

 

One thing that I will say is that the gun has a slightly distracting jerkiness and speed to its bobbing when the player moves.

 


Unity 3D?

The video does indicate that it's made in Unity, I believe.

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lol. thanks for the input I appreciate it.  your definetly right on the gun. all this work is original. i made those models in blender and animated them and i coded it.  i am just about to reduce the right arm movement because like you said its too much.  i will be slowly updating these characters and making the game look higher quality.

 

just to be clear this is a prototype manufacturing kit.  im designing it so i can radiply deploy games.  this game/prototype is showcasing how i'm able to do this.

 

ive spent a lot of time on coding the framework. the framework has taken me 3 years in the unity engine to realize.  i originally wrote the code in javascript then i recently converted the whole project to c#.  i wrote my own networking package. etc.

 

Thanks Thaumaturge and Orymus3 for the comments.  I appreciate it :)

 

Espen

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here is another video update of the navy marines project. i added textures :) also added vehicles with physics.

 

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Love to see projects coming together from the ground up (or thereabouts, as you already have years of work behind the scenes). I can see a strong first person interactive element, but for things like the ships how are you planning to handle automation or management? One problem I can strongly see with the perspective is that unless it's just all in fun (arcade) there's going to be an expectation for something like a cruiser or battleship that the other guns come into play simultaneously, which would imply a lot of AI work.

 

Or wait... is it multiplayer only? If so, then nevermind! :D

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well you touch on a lot of good points and thank you for the support and compliments.  i'm trying to abstract my ai into a system that is highly modular. for example i could have an ai that can think but i could have that same ai script controlling a turret for example. im trying to find ways to really really abstract things to the point that it could be a gun, turret, character, or vehicle all controlled by the same thing because the basic elements of behaviour are the same. this sounds easy on the surface but it takes up a lot of my thought processes throughout the day.

 

thanks again i really appreciate the feedback.

here is another update: 

 

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