Hello fellow developers.
I was wondering what information would be good to log when you let people test your game?
I am using OpenGL and C#/.NET for my game.
Thanks for any replies/help
My current test-scenario is the following
1. Game Upstart
Before the game starts and switches to fullscreen a dialog is shown (only for the test-version) which collects information about video card, resolution, drivers+version. The user is the asked if it is okay to send this to the developer (me ). It is only done the first time the game is started or until the gamer accepts.
2. Normal Gameplay
My game is a tiled-and-turn-based-RPG so I can log all keystrokes + enemy movement. This can be used to replay the gameplay in case the bug can be found this way.
3. Runtime Exception
If a .NET exception occurs it shows a dialog that will ask if it is okay to send the recorded gameplay with the error message to the developer. After this the game is exited.
4. Game Exit
If no error occured during gameplay a dialog will be shown that will ask if the gamer encountered any errors. If yes then it will ask if it is okay to send the recorded gameplay to the developer and ask for a short explanation of the error.