Archived

This topic is now archived and is closed to further replies.

ndj55

I am developping a 3D Engine....

Recommended Posts

ndj55    122
Hi all! I am currently developping a 3D engine called OpenAir... It''s coded in C++,using OpenGL and under the GNU/GPL License... This is the very beginning but I would like your impressions... You can have a look on 2 screenshots on http://ndj55.free.fr/ScreenshotsOpenAir.htm You can download the program and the sources on http://www.ndj55.fr.fm If you have some ideas,some questions,some suggestions,some bug reports;please contact me at ndj55@free.fr...

Share this post


Link to post
Share on other sites
tom76    122
I'd like some information on making a 3D engine...how long does it take?

"I envy you, who has seen it all"
"And I, young sir, envy you, who have yet to see it for the first time..."
- Daniel Glenfield
1st October 2001

Edited by - tom76 on November 8, 2001 1:58:45 PM

Share this post


Link to post
Share on other sites
DeltaVee    138
A lllllllllloooooooooooooooonnnnnnnnnnnnnngggggggggggggggg time.

Lets see, I am about 60% finished with mine and I''ve been doing this for about a year (I get in between 4 - 20 hours a week on it).



D.V.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster   
Guest Anonymous Poster
My first impression was.. that''s alright. Then I looked closer, and think you need a better texture for the background (it''s VERY blurry), and to use Mip-Mapping in your textures... that would correct the problem with your roof not showing properly, and the distant ground texture looking funny. Looks like a good start though, keep up the good work.

Billy

Share this post


Link to post
Share on other sites
Guest Anonymous Poster   
Guest Anonymous Poster
Oo, the sky has corners...
The skybox really looks like a cube.

Share this post


Link to post
Share on other sites
kmsixpence    134
I gots a question about 3d engines. I was thinking about developing my own but I don''t exactly know what they are. Are they just header and c++ files? source code?

Share this post


Link to post
Share on other sites
Gladiator    127
When you hear the world "engine" in computer science it usually describes a whole "system" of functions that work together. so you have a bunch of modules "cpp/h" files that are connected together to produce a reusable interface for type of application you are making the engine work for.

So this "engine" will work with most 3D games you write.

If you write a 2D engine you will be able to create almost any type of 2D game...etc...

but yes.. it''s just source and header files

Share this post


Link to post
Share on other sites
Cipher3D    340
In 3d games, the sky looks like it stretches on forever, plus its animated (basically just moving texture coords, i think). How do i implememt the effect of stretching on forever?

Share this post


Link to post
Share on other sites
Cipher3D    340
In 3d games, the sky looks like it stretches on forever, plus its animated (basically just moving texture coords, i think). How do i implememt the effect of stretching on forever?

Share this post


Link to post
Share on other sites
Guest Anonymous Poster   
Guest Anonymous Poster
quote:
Original post by jesterlecodeur
Why English rules?? C pas très malin tout ça!



Simple answer, English is a "universal" language.

Share this post


Link to post
Share on other sites
webmunkey    122
Ma chat, il dit que une personne qui parle anglais est tres bete. Wait, I speak English...
Anyways, can anyone point out some tutorials that will get me started with creating a 3d engine... I mean not using the directx api and rendering cubes or anything, but actually using painter's alg. and object culling and whatever with index buffers and stuff to render indoor environments. I'd really like to check in to it, I'm sick of voxels.
-Jesse

How many programmers does it take to screw in a light bulb?
None, it's a hardware problem.

Edited by - webmunkey on November 10, 2001 8:30:08 PM

Share this post


Link to post
Share on other sites