For Cello Fortress I came up with a new technique for Depth of Field blur: area based. (Or at least: as far as I know it is a new technique...) The idea is quite simple so I have written a blogpost explaining how it works:
Area based depth of field blur
Here's a short summary of the idea (more the details and high-res images at the link):
This concept can also be applied to other shapes than boxes. For example, you can also have a sphere within which everything is sharp, while everything outside that sphere is blurred. One can even have several such spheres. How about a visual style where everything is blurred except for the areas around the characters? I think some other interesting visual styles can be made this way, especially in combination with very strong blur.
Feel free to use this idea in your own projects. Let me know if you give it a try! Also, if this turns out to already be an existing technique, let me know so that I can update my blogpost accordingly.