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OpenGL How to use Array Texture?

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I have been learning about OpenGL 4 + shaders and so far I have managed to load a texture and display it on the screen.

But after finding out that OpenGL only supports 32 textures I was like WTF??

If I am going to make a game I would surely expect to have atleast 100-200 textures.


And after digging around the inet I found something called Texture Atlas but learning more about it has problem with mipmaps bleeding on far distances. The only solution people recommends was Array Texture but there are no examples of how to use it. I wish there could have been a tutorial on that but can not find any.


I am currently using GLFW + GLEW + glm + SOIL for my game project (C++ desktop game).

What should I do?





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