• Advertisement
Sign in to follow this  

NVIDIA Tegra K1 Tech Demo

This topic is 1246 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4  with the following graphical features:
  • Dynamic lighting (point, spot, directional)
  • Dynamic shadows (dual paraboloid shadow mapping, cascaded shadow mapping)
  • Linear Space HDR lighting with bloom and eye adaptation
  • Hemispherical ambient lighting with Scalable Ambient Occlusion (SAO not in the video)
  • Distance and Height fog
  • Hardware skinned characters using transform feedback.
What do you guys think?
Edited by vidextreme

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement