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AspiringDev

Ideas for Computer Graphics class project.

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Well I took a Computer Graphics class at my university and I can choose something to implement using SDL as a project/task for the class. So what are some cool graphic related things to implement using said tools that are not too hard but still require some thought ? Have in mind that I've only made a tic tac toe,pong and breakout clone(in the making) already but I think I can manage a more complicated task. So far I was thinking to get my hands on fractals like mandelbrot set or something like perlin noise  and generate some images etc, maybe a visual presentation of dijkstra's algorithm. Well these are my ideas but I'm open to any suggestions really !

Edited by AspiringDev

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I was thinking to get my hands on fractals like mandelbrot set

 

Display the Mandelbrot set (either grayscale or colors for ranges of iterations) around (0,0). When the user clicks on the image anywhere, display the Mandelbrot set with that point at the center, but (zoomed) magnified x2. Haven't a clue whether that's pertinent to SDL or not, but it's fascinating to zoom in on the Mandelbrot set. You can do something similar for the Julia set by just changing the iteration algorithm (perhaps at the user's request?).

Edited by Buckeye

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A Mandelbrot renderer seems kind of weak for a computer graphics project in my opinion as it doesn't actually use that many computer graphics concepts (realistically, a screen space quad and one shader) but I don't know what you are expected to produce. If you think it would be in the scope of your assignment, then go for it. Otherwise, here are a few ideas off the top of my head:

 

- particle system with different effects: fire, liquid, fireworks, etc..

- water rendering (you can also throw in some simple buoyancy physics, aka floating cubes)

- n-body simulation of the solar system (with texturing and lighting, of course)

- implement shadow mapping (directional and/or omni and/or area)

- terrain generation (e.g. using perlin noise)

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The canonical project for my undergrad graphics class was a simple raytracer with 5 or so "features" (think reflections, shadows, more shapes than a sphere, etc.)

 

Others were things like water+smoke+fire, NPR shader suites (I think like 10), etc.  I knew a grad student who did a watercolor brush stroke shader complete with pigmentation bleed-through in another semester as well.  That was the general difficulty level of the projects in that class, but I don't know if yours are similar.

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