hello
i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :
d.RenderState.AlphaBlendEnable = True;
hello
i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :
d.RenderState.AlphaBlendEnable = True;
the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene
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