smoke & transparency in edge & center

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4 comments, last by abdellah 9 years, 5 months ago

hello

i have seccessed to add a transparency to my texture (my texture already has a transparence layer) i appliqued these lines :

d.RenderState.AlphaBlendEnable = True;

d.RenderState.SourceBlend = Blend.One;
d.RenderState.DestinationBlend = Blend.InvSourceAlpha;
now i want to change trhe transparency of the non-transparent side (the center)
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This looks like a continuation of your question here. Why don't you just post in that thread?

but it is not the same , why it is removed?

the first is for ZBufferWriteEnable & the second is how to add the transparent to the first scene

It's not the same question, but it is part of the same conversation. Threads correspond to conversations, more than individual questions.

i know that, but if the people want to answer on a thread i must refresh by adding a new thread? if a thread is become old the peoples forget to answer, in my opinion on this wite, the people answer only the new questions

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