Hi,
I am having some issue rendering model that has mirrored mesh.
I am having split lighting while using it with normal map and directional lights.
We are exporting the models from Max and in my conversion tool I am re-calculating the tangent and bitangent.
However, the output is as follows with single directional light.
Can anyone suggest me any solution or clue why it is happening?
are my tangent and bi-tangents are coming out correctly (2nd image)?
Thanks,
P