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OpenGL seems something wrong with depth test

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Hi there,


I'm drawing some 3d-buildings using OpenGL ES 2.0, and got this picture on some devices.


It seems something wrong with the depth test.




zoom in:




What could be the issue?   any idea?



Best Regards,

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This artifact is called z-fighting and is often a result of a low z-buffer resolution.


Hmm... maybe not ... have you some gui elements on the left side of the screen .. ?

Edited by Ashaman73

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