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Eber Kain

Anyone makeing a space combat game?

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Very nice fighters..

I dont have the knowledge to make a space fighter game, yet. So... Not me. But I''m sure there are programmers out there who would like to use your talent.

Mvh Mario..

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I may be interested.....

My friend and I are making a air combat game. We havn't fully decided on the type of aircraft yet, but I think we were leaning more towardes a Helicopter....

We are using Quake2 model format, with no animation

Would you be able to make an Apache helicopter?

Jack

Edited by - jackthemeangiant on November 7, 2001 12:36:38 AM

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I can export models as vrml dxf obj iv pov wrl or plain OpenGL code. you could look for something to port from one of those formats to what you need.

You will undoubtly be wanting a good textureing job, if you can make up a skin, i can work up some mean looking helocopters for you. As for makeing a true to scale Apache, I could do that too.

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Are you doing this for free, or do I have to pay you if I want to use your models? =) They look nice, and I might be interested in using them in my project. I''ve made a small game, in 2d. and I might convert it to 3d.



Kenneth Wilhelmsen
Download my little game project HERE
--------------------------
He who joyfully marches to music in rank and file has already earned my contempt. He has
been given a large brain by mistake, since for him the spinal cord would fully suffice. This
disgrace to civilization should be done away with at once. Heroism at command, senseless
brutality, deplorable love-of-country stance, how violently I hate all this, how despicable and ignoble war is; I would rather be torn to shreds than be a part of so base an action! It is my conviction that killing under the cloak of war is nothing but an act of murder

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I''m working on a shoot-em-up style game. The Dev is very early and consists of a small team (2 coders and 1 music guy), we will be looking for a graphic artist/designer in the near future. If your interested drop me an e at: hydon_t@hotmail.com

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I am working on a space shooter game

I''m currently loading considering either DXF or OBJ models, I will probably write loaders for MD2 and MS3D soon. The models you have currently are looking good.

-Mezz

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As of now i cant do mechs, thats something im going to get to soon.

The pics range at about the 800 poly mark, but I can get the same models with about 200 ploys.

I use Blender to model, and each one takes at most 30 mins.

Im going to update the page again soon.

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Guest Anonymous Poster
the models u hav made are really cool.
they just lack some colorful textures.
i''m making a racing/shooting game which needs a hover bike.
can u do such stuff?
the 3rd model on ur page is really nice

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Sure, Whats a hover bike supposed to look like?

If you want a nice skinning job, thats no problem, but you have to send the texture to me.

Those ships just have a simple skinning job so you can bind any texture you want to them.

Whats the max number of polys that you want for it?

Edited by - Eber Kain on November 9, 2001 2:03:41 PM

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Guest Anonymous Poster
Well I was just asking about the mechs. We actually need a few types of objects, and ships are one of them. Anything that can cut the time we have to spend on art (so I can work my AI engine as hard as I can) is helpful. As far as a poly count we are shooting for 7000 absoulute max per ship (this game is a few years of so we feel technology will be able to fully handle it). Like 2000 average per ship, would allow for interesting designs. If you want to help email wdmsagefire@wilddragonmercs.com .

If you feel you have enough requests on your plate that is fine. Im just trying to keep my focus on the areas that I think my game needs more than anything, but they keep getting pushed behind graphics. And since Its almost impossible to find good artists who will work a few years for the prospect of royalties, I have to either have to do it myself (I have minor art talent as opposed to the "other" coders), or find lots of people who will do small things.... sigh Im rambling.

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I dont think ive ever made a model with that many polys, I would be willing to work on it some.

What sort of ships are you thinking of?

Size, Crew, Design - Any info so i can get an idea of what to shoot for. That many polys will make room for lots of detail, Im sure you will want a good skinning job with them. But that will come after i figure out what sort of scale ships you want.

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Nice models! Every tried modelling levels? I am looking for a modeller who can do levels Right now I model them (Programmers Art ), you can check out my site below! If your intrested e-mail me, www.SpindleTec@aol.com

SpinTech Studios
Check out the latest Games and Demos

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Yea, those were the days. Nice work indeed. I never did get the hang of blender...

Alex Broadwin
A-Tronic Software & Design
-----
"if you fail in life, you were destined to fail. If you suceed in life, call me."
"The answer is out there."
"Please help, I''m using Windows!"

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Guest Anonymous Poster
Unlike the mechs, the ships will be in one piece (im going to give the user the ability to build their own chassis out of premade parts). So they will probably have a distinct style. Right now, I am working on designing the story and gameplay, so I have no real concrete designs for anything. All I want are good looking ships that can not be called a copy of anything (I dont want to be sued ).

Levels are pretty much covered. Its all mostly outdoor or in space, so it will be pretty easy with a level designer (Im working on that right now as well). All of my graphics problem all pertain to the models: the core, the skin, and animation. That and I need lots of them:people, mechs parts, space vehicles, land vehicles, aircraft, and seacraft (for the water-style fights.. they are going to be great). I want a lot of depth to the game but the models it requires are going to take a lot of work. And since my budget is whatever I can rummage together, its not going to be easy. If you contribute some models, Id be very appreciative. Skins arent too important (one of us has some experience witht them), and for space-ships animation is mostly with the particle engine (the rockets, and the motion of everything around it. So go nuts, and come up with crazy but feasible designs.

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