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Dzyehk

University Final Year Project Preparation

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Hello all!
I am currently Studying Game Software Development, i'm on my third year which is a placement year and i'm thinking ahead about trying to get my final year project started atleast architecturally.
So i will be using Unreal Engine 4 this is because during this work year i am getting pretty acquainted with it!

Right so i am just trying to just do some research to start off, and i am going to do my final year project on procedural generation of sorts! I've got a load of books currently on the subject matter, but the issue is i am dyslexic (mainly in reading comprehension) so i find it terribly hard to read these books and just understand it.

So if anybody is willing i would really appreciate any resources anybody has on this! Heck i would just appreciate anything :)

This is going to be a task and a half but i'm very keen and i am very dedicated to this.

Thank you!

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Well if you use something like UE4, then "architecturally" you're done; some pre-made engine will have an already completed architecture. So I'm not quite sure what you want to get started on.

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Well if you use something like UE4, then "architecturally" you're done; some pre-made engine will have an already completed architecture. So I'm not quite sure what you want to get started on.


Sorry i guess you're right on that but what i'm trying to say is kind of hard to portray, i want to get the basic procedural generation so i can work on my project itself which will be procedurally generating things like planets based on the star it's orbiting :) i hope this makes more sense?

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