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Reset hidden counter of structured/append/consume buffers

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Is there an API call to do that? Or at least an elegant hack? Besides unanswered questions I wasn't able to find anything on that topic.





EDIT: One idea I have would be to issue an indirect draw call which produces the appropriate number of vertices which will be rendered as points so that I can decrement the counter in the pixel shader by 1 for every point (I'm working with 11.0 so I have no access to UAVs in the vertex shader).

Edited by Tasty Texel

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