Jump to content
  • Advertisement
Sign in to follow this  

Reset hidden counter of structured/append/consume buffers

This topic is 1510 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there an API call to do that? Or at least an elegant hack? Besides unanswered questions I wasn't able to find anything on that topic.





EDIT: One idea I have would be to issue an indirect draw call which produces the appropriate number of vertices which will be rendered as points so that I can decrement the counter in the pixel shader by 1 for every point (I'm working with 11.0 so I have no access to UAVs in the vertex shader).

Edited by Tasty Texel

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!