Jump to content
  • Advertisement
Sign in to follow this  
Jason Goepel

C++ Compiler Warning

This topic is 1505 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is not a big deal, but I build my projects with Microsoft's VC++ compiler, and I set the warning level to 4.  When I build AngelScript targeting the x64 platform I get the following compiler warning.

 

>source\as_builder.cpp(240): warning C4267: 'initializing' : conversion from 'size_t' to 'AngelScript::asUINT', possible loss of data

 

I would recommend an explicit cast here so that the warning does not appear.

 

asUINT numTempl = (asUINT)engine->templateInstanceTypes.GetLength();

 

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!