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Corillian

I need opinions on a DX8 wrapper...

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I am writing a base game framework that wraps DX8.0 for a school project and I was wondering if anyone would be interested in using or looking at it? It will be OO (object oriented) and shall incorporate things like font support, 3d model support, a console, basic initialization and application creation, input, and maybe a GUI. All of these things will be modular so that you can just use 1 or 2 classes in your own project without having to worry about dependencies on other classes. Any input and/or ideas are most welcome. If enough people are interested I will release an early version so people can (constructively) critisize it. =)

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i would like a sample too
for vc++

btw, do you have a bsp ??
if you want, i could send u a bsp which is self
contained .. (all the classes have no external linkage)

you just need to set the direct 3d device .

{ Stating the obvious never helped any situation !! }

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