Hello all,
I'm having what I think is an odd problem. Here's what an example pixel is doing in the Output Merger stage:
The final triangle strip outputs a color from the pixel shader of (0.27,0.30,0.43,1), which is what I want as the final color, however it is getting blended with the previous value to give a lighter shade.
I thought the blending in the Output Merger state was completely controlled by the blend state. This is how my blend state is set:
With BlendEnable and LogicOpEnable both FALSE, I thought that no blending would be performed. However I'm getting this unwanted blending. Any idea how to stop it?
Cheers,
John