Tricks for using 2D daylight assets to create a night level

Started by
5 comments, last by Sareefbadmaash 9 years, 4 months ago

I have written a blogpost about how our artists reuse 2D assets that have been drawn for daylight in a nighttime level, in our new game Swords & Soldiers II. These assets have their lighting drawn in, but it turns out that with some simple tricks they can be used for a night setting and still look good, without redrawing the lighting in Photoshop and without taking up additional texture space. I have put the most interesting images below, there is more and some additional explanation and videos at the complete blogpost here:

Using 2D daylight assets to create a night level

I hope you find this interesting! smile.png

Day%20into%20night%20-%20Same%20assets%2

Day%20into%20night%20-%20Assets.jpg

Day%20into%20night%20-%20Multiply%20and%

Day%20into%20night%20-%20House.jpg

Day%20into%20night%20-%20Banding%20gradi

Day%20into%20night%20-%20Gradients.jpg

More images, videos and info at the complete blogpost.

My dev blog
Ronimo Games (my game dev company)
Awesomenauts (2D MOBA for Steam/PS4/PS3/360)
Swords & Soldiers (2D RTS for Wii/PS3/Steam/mobile)

Swords & Soldiers 2 (WiiU)
Proun (abstract racing game for PC/iOS/3DS)
Cello Fortress (live performance game controlled by cello)

Advertisement

Interesting information, especially helpful for the non-artists that visit this forum from time to time!

Creating efficient art sometimes looks like black magic to a programmer.

Thank you for sharing this. I like how the banded gradient looks better than the smooth gradient.

Very nice tutorial. Excellent looking assets as well!

Very nice. The artwork is beautiful. DId you use Photoshop?

What will you make?

Yes, our artists use Photoshop for drawing things. They then put them in levels in our own in-game level editor. Animations are done in After Effects for frame-to-frame stuff and our in-game animation tool for simpler things. (I am myself a programmer at Ronimo, by the way.)

My dev blog
Ronimo Games (my game dev company)
Awesomenauts (2D MOBA for Steam/PS4/PS3/360)
Swords & Soldiers (2D RTS for Wii/PS3/Steam/mobile)

Swords & Soldiers 2 (WiiU)
Proun (abstract racing game for PC/iOS/3DS)
Cello Fortress (live performance game controlled by cello)

Amazing tutorial..The night scene is looking fabulous. Keep it up

This topic is closed to new replies.

Advertisement