Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Displaydevice selection

This topic is 6068 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm pretty new to OpenGL programming, and now I'm following the tutorials made by NeHe, but I've got a problem: My computer has 2 videocards; a "standard" video card (with 2 MB memory), and a 3DFx voodoo2. With all these programs here, the program automatically sets my primary device as the displaydriver. How can I choose between diffirent videocards, so I can run all the programs like they should. (even while I'm rendering a single triangle and a quad to the screen, my framerate is about 4, 5 fps.) Can someone help me with this ? Edited by - lacsap on November 8, 2001 7:49:34 AM

Share this post

Link to post
Share on other sites
Guest Anonymous Poster
Hmm, anyone already thought of creating a FAQ about this OpenGL forum ? This is one of those questions that are asked at least twice a week.

OK: the 3dfx OpenGL driver is not standard, to choose your Voodoo2 as the default OpenGL card you have to rename 3dfxvgl.dll to opengl32.dll, it will then be used for *all* OpenGL apps. If you want to use it for a single OGL app only, then copy 3dfxvgl.dll to the apps directory and rename it as above.

- AH

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!