Jump to content
  • Advertisement
Sign in to follow this  
Whiteclaws

LibAx - Barebone Example

This topic is 1433 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yo everyone,

I've recently stumbled upon libax skeletal library, and i'd be appreciative if anyone could link me an barebones example of it's usage with the OpenGL

shader pipeline, very barebones, so I can understand it's usage

TY

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!