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vertex shader setting color and fragment shader setting color

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I have a simple model rendered

in vertex shader i set output vertex color to be 1,1,1,1

then in fragment shader i change fragment color to 1, 0 ,0 ,1

but my model stays white 

 

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Going to need a bit more information than that... How do you draw your model? What do your vertex and fragment shaders look like? What have you tried already to fix the problem?

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