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easyBob

thin gaps between skybox sides..

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I was wondering if anyone knows how to get ride of the little, thin lines between the edges of the skybox? I have great textures for my skyy-box but the little lines completly ruin the effect. Hello, thanks, take it easy, Bob

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Hey! Thanks Grugnorr! The whole thing is after loading and binding a texture say:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );

It even helped out other objects i had loaded!

cool...

Bob

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Guest Anonymous Poster
Sounds like you found the problem..

But, thin lines between polygons also show up because of floating point precision issues when you have badly built polygon meshes.
Aka "Crossing the T" problems.

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