thin gaps between skybox sides..

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2 comments, last by easyBob 22 years, 5 months ago
I was wondering if anyone knows how to get ride of the little, thin lines between the edges of the skybox? I have great textures for my skyy-box but the little lines completly ruin the effect. Hello, thanks, take it easy, Bob
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Change the texture addresing mode to something called like CLAMP_BORDER... Check your API.

What the hells!
What the hells!
Hey! Thanks Grugnorr! The whole thing is after loading and binding a texture say:

glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );

It even helped out other objects i had loaded!

cool...

Bob
Sounds like you found the problem..

But, thin lines between polygons also show up because of floating point precision issues when you have badly built polygon meshes.
Aka "Crossing the T" problems.

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