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real time reflections from arbitory surfaces.

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Moriffy, you can't just post a link by itself. You also need to post some words/thoughts alongside the link.

Did you create these videos?
Do you want feedback on them?
Do you want to discuss the technique used in them?
Are you just impressed/excited by the videos?
Is the video demonstrating a product or a generally known technique?
How does it work?

What are the pros and cons of this technique?
Is it general ray-tracing?
Does it only work with cubes?
What kinds of BRDFs does it support?

Can we use this technique?

In other words, what kind of replies are you expecting...?

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It is a true rt ray tracing on gpu. No cuda or whatever. Done by me. Running 1000 fps on my video board. It is not limited just to cubes. Does supports secondary specular reflections.

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