Jump to content
  • Advertisement
Sign in to follow this  
morffiy

real time reflections from arbitory surfaces.

This topic is 1473 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement

Moriffy, you can't just post a link by itself. You also need to post some words/thoughts alongside the link.

Did you create these videos?
Do you want feedback on them?
Do you want to discuss the technique used in them?
Are you just impressed/excited by the videos?
Is the video demonstrating a product or a generally known technique?
How does it work?

What are the pros and cons of this technique?
Is it general ray-tracing?
Does it only work with cubes?
What kinds of BRDFs does it support?

Can we use this technique?

In other words, what kind of replies are you expecting...?

Share this post


Link to post
Share on other sites
It is a true rt ray tracing on gpu. No cuda or whatever. Done by me. Running 1000 fps on my video board. It is not limited just to cubes. Does supports secondary specular reflections.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!