Jump to content
  • Advertisement
Sign in to follow this  
DarthBuzzKill

2D Scrolling Space Shooter vs Grid Based Space Shooter

This topic is 1424 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What are your thoughts on these 2 variations of space shooters? I want to create a 2D Space Shooter and keep thinking to myself Grid Based is the way to go, because it's generally more complex and you can do a lot more with it (atleast that's how I see it).

 

So think Geometry Wars for a grid based shooter, and Ikaruga. Both are fantastic games, so yes I do like scrolling space shooters (!) it's just that it seems so hard to make them complex and interesting compared to a grid based shooter.

 

I want to get your opinions on what you prefer, why, etc.

 

Personally, as a player I find it more fun to actually move about and rotate 360 degrees which is a very rare feature for top-bottom / side scrolling shooters as you're usually limited to just one direction, because giving the player the ability to rotate in that kind of shooter would be pointless.
It just seems like scrolling shooters are a much simpler and casual form of space shooter, but I honestly want to be persuaded that it can really be done incredibly well.

 

 

Share this post


Link to post
Share on other sites
Advertisement

There's Zero Gunner for the Dreamcast:

 

It's a scrolling shooter, but you can rotate 360 degrees and also move closer to the ground I think.

 

The good thing about being able to rotate the player in any direction is that you can do the scrolling also in any direction. The bad thing is that it doesn't make a lot of sense that while you're controlling a helicopter you're forced to move with the screen, it doesn't feel natural.

Edited by DiegoSLTS

Share this post


Link to post
Share on other sites

I'm not sure I understand what you refer to as grid-based and side-scrolling space shooters.

Could you provide a few extra examples?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!