Jump to content
  • Advertisement
Sign in to follow this  
MyLastGamble

Sprite Mapping

This topic is 1421 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey everyone! I've taken some advice I've received on this forum and not only have I decided to not use a game engine for my first few games but also I have decided to start with a Tetris-Style game for my first game. I've worked out a lot of the behind the scenes logic and have created a single block sprite to use as I figure I would need to make all of the shape images out of 4 block sprites that way I can get rid of part of a shape and leave the remaining blocks if need be. 

 

Upon doing some research I was able to figure out that some of the older games, such as the tile-based RPG's, use a multi-dimensional array to represent the mapping logic and then link each array digit to a tile set. I figure I could do a similar thing to my Teteris game, using an array of 1's and 0's. This would give me full control of the mechanics as I can just play around with the arrays to get the desired results I need. The problem I'm having is all the research I'm doing to figure out how to link my sprites to my array-map link to how-to's on using game engines or frameworks where a lot of the code is built in already. 

 

Does anyone know of a good resource I can use to help me learn how to code, from scratch, linking my block sprite to my array? Any help is appreciated!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!