Learning to create Art - by Riuthamus

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I watched both of the videos, and they were quite interesting (actually they have inspired me to create some sort of systematic approach for doing the art in my upcoming game, so thanks!).

 

My only major gripe with it is I don't really understand what you are trying to achieve. The video title is "Learning to draw", but I find that to be quite vague. I'm no artist, but there are lots of styles of drawing and there are lots of areas to cover. I think different styles have different approaches to achieving their final product. What am I going to get out of watching your videos that I'm not going to get out of any other drawing video?

 

Another thing: This is more of a personal thing that I have against all of these tutorial type of videos, but I always feel like they are too slow. For example, in your video, you explain to us everything that you are doing while you are doing it. I feel it would be more educational and entertaining if the video were compressed down into 3-5 minutes and presented in a sort of powerpoint slide fashion where you show before and after pics of each step. This would save time and give you more brain space to think about what you are saying. If you look at Extra Credits, Minute Physics or Vsauce, they unload all the information you need very quickly and very entertainingly. This is something I never see with art-related videos which I think would benefit the viewer a lot... but it will be more effort for the creator.

 

Just my 2 cents.

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I would like to get it out of the way so, I felt your first video was too long, simple editing would shorten it.

You could make the video then remove the audio, do a voice over and edit out the parts where you have noting to say.

 

When you first announced that you would do a tutorial series, I wondered where you would start.

By the time a artist reaches the point that we don't fear onlookers judging our art, we have forgotten the questions we first asked.

You chose a really good place to start.

It isn't for those who pick up a pen for the first time, when someone draws an apple and asks WHY! doesn't it look like a apple, then thy will value these tutorials.

 

The second video was great, I found it interesting how the silhouette differed from the "rough sketch and refinement" method often taught.

In your future tutorials you should introduce each new step and then apply it to the owl image, showing watchers how each step builds on the final.

 

You should remind game developers why this is useful to them, at the beginning or end you could show a piece of level art or game character that thy could make after watching.

 

Topic ideas:

Form and shape, how thy influence shading.

How the thickness of lines can change a image.

How to plan moving parts.

Drawing a pose.

Color and contrast.

Geometric and Organic drawing.

Anatomy.

Choosing a art style for your game, and sticking with it.

List of simple art tips.

Simple daily exercises to improve your art.

 

It is always good to review the basics, and you could even learn a thing or two that was missed, I will continue watching and learning.

Thanks for the great tutorials.

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Thank you for the comments. On a personal note, I tried not to focus too much on making the video powerpoint'ish. I wanted to slow it down and give some time, but I can see where this could be annoying for a person as well. I will try to make a more "choped" format in the next two videos.

 


My only major gripe with it is I don't really understand what you are trying to achieve. The video title is "Learning to draw", but I find that to be quite vague. I'm no artist, but there are lots of styles of drawing and there are lots of areas to cover. I think different styles have different approaches to achieving their final product. What am I going to get out of watching your videos that I'm not going to get out of any other drawing video?

 

Good point. Although, most of my videos will be teaching you from my thoughts and my perspective. Furthermore, I plan to teach you as if you knew nothing about art and are a programmer. At the very least a programmer could watch these videos and understand from a simplistic view what their art people are doing. If, they actually spent some time playing with it they could actually do some decent art as well. I can, however work on the pitch a bit more. With future videos I do plan on going into the different styles and how you can achieve them, but before we can turn to that we need to teach the basics first.

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I think its a fine start for your series... a lot of books on how to draw actually start with silhouettes as one of the planning stages both for a new design and a new picture.

One reasoning that made sense to me was to get a silhouette that is easy to see and understand for the viewer, thus making things more obvious. Like when you see a human with all 4 limbs visible versus limbs not visible in silhouette.

 

So yeah, makes lots of sense to me to start with this. Also the shapes...

 

 

I would also say you could make the video a little bit shorter at some places, but it wasn't too bad for me. Most of the time you kept the flow up.

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Since we are dealing with recreating 3 dimensional volumes on a 2 dimensional surface I think its more helpful to think of objects as 3 dimensional volumes rather then flat shapes. Cubes, Cylinders, Spheres and Cones. We usually dont want a resulting flat image so drawing out the volumes seems to be a better approach then flat shapes. If we can feel the cylinder of a animals belly it makes it easier to shade later because we can feel the roundness of the object. Maybe im wrong. It just seems easier to me then flat shapes.

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Well, as with anything we need to start simple rather than jump to the most complex form. For you to understand a Cube you need to first understand a square. Volume+Shape is certainly a crucial element in art. We will go over the wrong method (what most people do) and the proper when creating 3d shapes shortly. This currently teaches the people the importance of silhouettes and shows them how easy drawing them can be if you look at things from a shape perspective.

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I apologize for the delay, getting this bad boy up and going is taking some time. With deployment schedules and moves I am a bit swamped. The videos are completed I just need to go over them with sound. I took one of the other members advice and recorded without sound. I will dub the sound over and should create a more clean and less lengthy video. I do not have an ETA on this set of videos but I can tell you my goal is to have them before the 15th of Jan. I will post once I get back to the shore side of the United States. (On a ship with the USN :P )

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Maybe someone with more time would like to continue the series?

Hmm.  I've given art lessons of various kinds, but I'd have no freaking clue how to make a video like this.  (Well I don't own a video camera, so if I made a video at all I'd have to make the kind where the computer records whats on the screen.)  I use completely different hardware and software too (mouse+Inkscape mainly) so that would probably confuse people.

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I just got to hawaii and have my new laptop (that can handle using recording software)! I am very sorry for the delay on all of this but moving is never a simple process and almost always comes with unexpected delays. I also started the process to purchase my new house so that has kept me rather busy in the afternoons. I am looking to start this back up (I will have a background of a hotel! LMAO) shortly. I do apologize for those who have been waiting patiently.

 


Hmm. I've given art lessons of various kinds, but I'd have no freaking clue how to make a video like this. (Well I don't own a video camera, so if I made a video at all I'd have to make the kind where the computer records whats on the screen.) I use completely different hardware and software too (mouse+Inkscape mainly) so that would probably confuse people.

 

Thanks for the offer, I promise to put more time into this though so somebody doesnt have to come in and try to fill the void! :) The sentiment is appreciated.

Edited by riuthamus

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I just got to hawaii and have my new laptop (that can handle using recording software)! I am very sorry for the delay on all of this but moving is never a simple process and almost always comes with unexpected delays. I also started the process to purchase my new house so that has kept me rather busy in the afternoons. I am looking to start this back up (I will have a background of a hotel! LMAO) shortly. I do apologize for those who have been waiting patiently.

 

 

 


Hmm. I've given art lessons of various kinds, but I'd have no freaking clue how to make a video like this. (Well I don't own a video camera, so if I made a video at all I'd have to make the kind where the computer records whats on the screen.) I use completely different hardware and software too (mouse+Inkscape mainly) so that would probably confuse people.

 

Thanks for the offer, I promise to put more time into this though so somebody doesnt have to come in and try to fill the void! smile.png The sentiment is appreciated.

Oh, that's cool. smile.png  Well, I'm around if at some point you want to discuss lesson plans or brainstorm topics... just PM me.

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Shapes is indeed one of the core essentials. I hope you would have started from drawing lines first though. At the end of the day, all curves are just lines. One thing I had trouble with when drawing life objects were the directions in which the lines went (especially when drawing 3D curved surfaces). I like your tutorials though. 

 

Thank you!

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Several styles of art don't use lines at all; strokes, sure, but not actual lines.  Painting (or digital painting), along with traditional charcoal and pastel techniques, tend to regard lines as something that doesn't really exist in nature (or rather, how we see nature through our eyes); maybe usable for your rough set-up work, but should be completely covered up or erased in the final piece.  Traditional sculpture also doesn't really use lines, except in the case where you are inscribing decoration into the surface of a sculpture.

 

On the other hand, lines are regarded as integral to cartoon styles, perspective drawings and formal drafting, calligraphy, knotwork/openwork, and 3D sculpting.  Perhaps fibercrafts too, if you regard a thread or strand of yarn as a line...

 

Me personally, my early art education focused on line-based cartoon styles, and I pretty much had to learn how to create an image all over again when I started painting.

Edited by sunandshadow

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I will be honest, the only real use I have ever had for lines (perhaps I subconsciously already do it, so that is something I will put some time into researching) is with Concept + Cartoon style of work. Very rarely do you ever focus on the lines for anything else. In fact, if you get a solid background on the lines and go into working without lines you have a hard time letting go of that black border! :) Which is why I wanted to come at this training from a different perspective. You are correct that lines are very important and maybe I will put some effort into explaining why. Thanks for the comments.

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You definitely have the tutorial part down, the video was quick, informative and professional. Very interesting to watch.

The content was also great, after watching I spend almost a hour just drawing shadow men and inventing back stories for them. With the things shown in these videos a person could now easily create art for a game like "A shadow's tale", OK maybe not but at least something similar.

 

In all 4.75 out of 5. Slight penalty for the wait, but I understand how busy a artist life can suddenly be so only a 0.25.

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