Sign in to follow this  

How should i process about embedding a SDL2 game into QT to make a level editor.

This topic is 1107 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everyone.

 

The video game engine i'm working on is amost complete. Right now i'm working on refactoring part i don't like. One of the part i do not like is the current level editor.

It's currently a seperate window that have the basic fonctionality (see screenshot). So i wants to make everything nicer and do a level editor using QT.

 

I want to make a basic QT Dialog that have embedded inside the game engine. However, i'm very confused about how i should do it. Right now, i'm struggling to make SDL2 work within QT and i'm not even sure if it's the right approche i'm doing. I'm currently able to draw with SDL2 within QT, but i really don't know how to make my game work inside.

 

Some detail: i'm using QT 5.3.x via Vs2012 (not qteditor). My game engine is an executable that use SDL2 for graphic, sound and key inputs. I've heard i might have problem with graphic rendering and sound, so i'm hesitant on how to proceed. Should i make my game engine a DLL to run within QT or is a .Exe okay? If more information is needed, i will give it.

 

As always, thank you very much for your time.

ps. Sorry for my english.

 

Share this post


Link to post
Share on other sites

Nothing prevents you from creating a window with SDL and capturing the input events inside it, while you use Qt for the second window.

But you probably want to render inside the window, in a frame of some sort, so you'll probably have work around this.

 

The first possibility that pops in my mind is to use Qt's OpenGL API, to get the rendering target and such, and return whatever you need to SDL2 so it can render in a QtWidget.

 

What you could do as weel is trying and turning an SDL_Surface into a QtImage, and only use SDL to render to that surface. I don't really know how to do that, but it may be more googleable.

Share this post


Link to post
Share on other sites

Thank you for your reply Dejaime. It helped me do the initial setup.

 

After fiddling this weekend, and doing additional researches, i've partially solved my problem. I'm not done yet but i've successfully draw something in QT using Sdl2. Now, what i'm missing is just the Inter-process communication between the QT application and my game. I should be able to do that during this week.

 

So, it's looking good, at the moment :).

Share this post


Link to post
Share on other sites

This topic is 1107 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this