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wartimespark

Unity [Unity] normal maps, no effect

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Hi I split my post into two parts because an introduction doesn't belong here ;) so go here to see what I’m working on and how much I am so happy to be here blah blah blah http://www.gamedev.net/topic/663288-my-acclaimed-introduction-d/#entry5195417

 

So, I'm having a (probably basic) problem with normal maps in Unity 4.5 that maybe someone here knows a little about. I'm using the terrain generator to design the level, and I have some textures set up in the Paint Texture menu. It looks like when you add the texture you can also add a normal map. I'm adding a black and white height map of my image, which has been processed into a normal map when it was imported into unity (purple/orange image). I have also set the material of the terrain to "Nature/Terrain/Bumped Specular" which is the only bump shader for terrain.

 

I have also tried setting the lights to Deferred Lighting and also Forward Lighting with no change. When I remove and add the normal map from the texture there is no change at all, as if I didn't add it in the first place.

 

Here are a few pics so you guys can see my settings and what I'm seeing...

 

http://postimg.org/image/ncyualtzr/ - without normal map applied lo-res

http://imageshack.com/a/img661/3397/vUVhqJ.png - without normal map applied Hi-Res (8mb) (you can also see the gray scale image used to generate the normal map)

http://postimg.org/image/qijg0tclz/ - with normal map applied lo-res (see.. no difference)

http://imageshack.com/a/img912/1070/QMHFUB.png - with normal map applied Hi-Res (8mb)

http://postimg.org/image/x7pzgtxxz/ - terrain shader yes.

http://postimg.org/image/kgn0ni8ej/ - rendering path yes.

Edited by wartimespark

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