Jump to content
  • Advertisement
Sign in to follow this  
562538332

Cracks occur while Rendering Water using Oblique Frustum Clipping to Gain the Reflection Map

This topic is 1323 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am learning rendering water using oblique frustum clipping to gain a Reflection Map.

If the water is static,the result will be OK.

But if the water is dynamic,cracks will happen!

I have been trying to use a little offset when blending the Reflection Map,but the result will not alleviate too much.

Static Case:

[attachment=24927:??01.JPG]

Result OK

Dynamic Case:

[attachment=24928:??02.JPG]

Cracks happen!!!

 

Dose anyone know how to solve it,Or should use another way to gain the Reflection Map?

Thanks!

 

 

 

Share this post


Link to post
Share on other sites
Advertisement

This topic is 1323 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!