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Cracks occur while Rendering Water using Oblique Frustum Clipping to Gain the Reflection Map

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I am learning rendering water using oblique frustum clipping to gain a Reflection Map.

If the water is static,the result will be OK.

But if the water is dynamic,cracks will happen!

I have been trying to use a little offset when blending the Reflection Map,but the result will not alleviate too much.

Static Case:

[attachment=24927:??01.JPG]

Result OK

Dynamic Case:

[attachment=24928:??02.JPG]

Cracks happen!!!

 

Dose anyone know how to solve it,Or should use another way to gain the Reflection Map?

Thanks!

 

 

 

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