what's part of glaux ?
I''m working on Lesson 6, getting the ''GLAUX.DLL'' Missing error (Working with Dev-C++ 4.0).
I''ve done some reading on the net, seeing that GLAUX is not supported by the compiler, etc. So my question is, what portions of Lesson 6 use glaux? And what can I do to make the code useful without glaux ?
Thanks for any help on this,
Mike
okay, that was a dumb question... I commented out the glaux header and looked for the failures.. so I see :
AUX_RGBImageRec() and auxDIBImageLoad() ...
This is in the loading of the bitmap... I can''t believe that with the retirement (or dying, whatever) of glaux, that they removed the ability to load in bitmaps... so there has to be a work around...
Thanks,
Mike
AUX_RGBImageRec() and auxDIBImageLoad() ...
This is in the loading of the bitmap... I can''t believe that with the retirement (or dying, whatever) of glaux, that they removed the ability to load in bitmaps... so there has to be a work around...
Thanks,
Mike
Glaux sucks. There are numerous ways to load bitmaps (do it yourself is my suggestion, they have a really simple format ). Skip to NeHe''s TGA loading tutorial (#25 I think) and read it, that will show you how to write your own loading ruitines.
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
Like I said, try tutorial #25. Afterwards, if you want to load something other than TGA''s, take a look at wotsit.org for some file format information. Assuming you know a decent amount of C/C++, that should be enough help (I''d rather not post my own texture loading code on the board anymore, since it is somewhat large, if you want to find it try a search).
[Resist Windows XP''s Invasive Production Activation Technology!]
[Resist Windows XP''s Invasive Production Activation Technology!]
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