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I have an idea for a space empire game.  This is just a concept at this stage.

 

You are set in a vast galaxy. 

 

There are several types of stars each with their own characteristics which determine how long it lives, how many plants form (if any) and it's temperature.

 

Each planet formed can be rocky or gas.  The gas planets can be mined for hydrogen gas to fuel fusion reactors.  The rocky planets will be of various types which determine soil fertility, water content, mineral content and how many people it can sustain.  There will be a special planet, Earth, which will be the perfect planet but it's location will remain unknown until someone finds it.

 

Players build colonies on their planets.  The colonies will have people which need to be fed and watered otherwise a disease will break out.  The peoples morale needs to be maintained otherwise effieciency drops.  The people are used for mining, emergency services and for training in the military.

 

The player can build a military and a space force to conquer other planets.

 

Players can transport things to other planets.  There will be a danger of pirates raiding the transports and either taking the contents or holding the people hostage for ransom.

 

Terrorists will also strike the player.  They wil either be a rogue terrorist who is looking for money or an organization who will not demand anything and will keep attacking the player until destroyed.

 

There will be a United Planets organisation.  They are responsible for the security of the galaxy, imposing intergalactic law, enforcement of that law, imposing sanctions against members and providing disaster relief.

 

This is a very broad concept at this stage.  Any feedback would be greatly appreciated.

Edited by codeman_nz

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Mostly this sounds like world building more than a game design at this point. I count three basic player actions here: building things, maintaining morale (somehow?) and transporting things. Sounds exceedingly generic and high-level at this point.

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Mostly this sounds like world building more than a game design at this point. I count three basic player actions here: building things, maintaining morale (somehow?) and transporting things. Sounds exceedingly generic and high-level at this point.

 

Indeed.  I am fleshing out the details at this point.

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