Basic game knowledge? Where should i start?

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4 comments, last by Choo Wagga Choo Choo 9 years, 4 months ago
ok, so I've been searching and I found a nice engine for game development in java. Libgdx, although i know java very well, I don't know anything about game devlopment.
My only experience was a library for python called pygame, very similar to sdl. But in libgdx things work quiet different. I also found a book about game development with libgdx but it says that i must have some basic game development knowledge.
The question is, where should i look for that basic knowledge about games? I'm talking about basic conceepts like fps and that stuff.

Note: I'm not interested in android or html development. Just desktop
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"Game development knowledge" is a very ... unspecific term.

How about you try to create a basic 2D game in Java WITHOUT using third party libraries.

Games are nothing more than a graphical program run in a loop - a "knowledgeable" Java programmer can accomplish this in less than 2 hours . [ LINK ]

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

I have just the thing: http://www.indiegameprogramming.com/BookInformation.php

Check out the source code downloads even if you don't buy the book. I put lots of good stuff in there.

I think, therefore I am. I think? - "George Carlin"
My Website: Indie Game Programming

My Twitter: https://twitter.com/indieprogram

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Alot of people seem to like LibGDX and there seems to be a good amount of tutorials and a good community, so it doesn't seem like a bad place to start. Personally I use Unity 4 to develop games. It's probably worth checking out, as it can allow you to make high quality games without much low-level coding if your into that. And with literally just the lick of button you can deploy to almost any major platform (Things like IOS, and Android are also included in the free version).

http://unity3d.com/

Hi,

so I started with Java + OpenGL and I also had no knowledge (some years ago). So you take some kind of documentation and start doing a little taks. Such as drawing a triangle. If you got this, make a squad. Then a cube, rotate the cube, make a cubeman, animate it. And if you have all this done, try the shitty things, like advanced shadering, texturing and so on .. :)

gameinstitute.com is a pretty good place to learn the basics.
Leaning more toward their unity3d, art training and math primer, because of the java sway in this thread.

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