Hey guys .
I finally finished my 2d game engine , and I encountered in some problems .
1 ) I decided to build a pool game and I already finished my physics . the engine could draw segments,rectangle every geometry , how should I made a coordinates of Accurate pool board ?
2) My engine "knows" to Translate,Rotate,Scale Texture buy its still hard to map the texture on a small shapes , I need to change the arguments of the scale,translate and rotate function every compile and hope for good result .
suggestions ?