so i have some issues with bump mapping meshes made in maya.
using tangents/bitangents generated by maya or generating them myself gives me pretty much the same result.
here some screenshots showing the light vector (light source is at {0, 50, 50}) in tangent space with tangents from maya and self-generated:
i'm pretty much out of ideas atm.
i generate my tangents/bitangents like described here:
http://www.terathon.com/code/tangent.html
just in case here is the code: