Well met!
I am wondering what kind of solution is preferable when it comes to text-rendering (for a dx11 engine).
As far as I can see, there are 3 solutions:
- Merging dx11 and dx10 to use directWrite, maybe using this lib http://fw1.codeplex.com/ (someone from this forum made it, I think)
- Using the DXUT
- Writing my own Text-engine, for example http://www.rastertek.com/dx11tut12.html (Yayyy, it's back up!)
Currently, I have implemented the rastertek version, and it is working well. However, I do not know how to:
- Generate the files (texture and mapping-file) that are needed for a font.
- Give international support, for example the german ä or the full chinese language. While the special chars of european languages could be included, I don't know how I can support a full language of this sort.
To avoid these problems, I could use one of the two other methods of rendering fonts.
Therefore I ask you: What is the current way-to-go for AAA titles, and which method can be expected to cause the least problems as time progresses (updating to dx12, for example). What are the ups and downs of the 3 methods I mentioned, and are there better ones?
Thank you for your time!