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Sol-Ark [WiP] New devlog (23/07/2015 CheckPoint)

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Name: Sol-Ark

 

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Genre: «Sol-Ark» - is an indie-project focusing on 2D space faring real-time strategy/sim (RTS) with some Rogue-like and Sandbox elements. It’s an old-school hand-made flash project

 

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Short description: Sol-Ark is a 2D Space RTS with sandbox and rogue-like components. Expect gameplay mechanics designed with player choice in mind and an immense universe to make those decisions in.

Missions and storylines drift from seriously somber to hilariously violent with every new area explored, and random events punctuate these encounters to create a dynamic experience that’s part procedural generation, part astrotechnic action puzzle battle-scarred deep space handcrafted indie celestial celebration

 

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A few of Sol-Ark's Features:
 

Crew morale system
One of the most interesting mechanics we've introduced is a morale system for NPCs, consisting of varying degrees of four moods. These moods affect how any given NPC will perform a task. Ask a happy NPC to switch out a reactor core and they might do it in half the time, whistling all the while. Ask a depressed NPC to do the same task and they may open the airlock and jettison themselves, and other crew members into the unforgiving void of space.

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Random events
The game will feature dozens of events ranging in class and severity. You'll encounter pirates, miners, derelict stations and celestial phenomenon that will alter your crew's mood, send you on quests, and engage you with ambushes, full frontal assaults and other intergalactic shenanigans. Expect naturally occurring lasers to sever your ship, and be wary of the allure and intrigue of alien-infested cargo adrift in space.

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Sandbox Style Construction
You'll be building your ship from frame, to floor, to wall and ceiling. You can shape and build the ship to your own liking and compartmentalize its systems however you see fit. Do you want your ship to look like a massive triangle of death, surrounded by torpedo turrets, lasers and cannons? Go for it. Want your ship to be shaped like a massive cat head? Please give it a shot, and send us some screenshots.

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Last video:

 

Approximate release date: middle of 2016

 

Technology: ActionScript 3.0, API - FlashDevelop

Platform: Multisystem

Language: English

Inspirations for developers: “Faster than Light” (FTL), “Dwarf Fortress” (DF), “Ancient Domains Of Mystery” (ADOM) and “Laser Squad” (LS) projects.

Project's beginning: May, 2014

Status of project: pre-alpha version, preparation for Steam Greenlight campaign

Official website

Press-kit

Official blog (devlogs)

Page on Steam Community

Page on IndieDB

Pages in social networks:

Facebook

Reddit

Instagram

Music:
 The game has its own OST-kit (examples are used in the demo video). Composer - Eugene Guliugin.

Team:

Main core of the team

Alex Sayenko (Ukraine) - game-designer, producer
Justin Hellstrom (USA) - second game-designer, writer/scenarist
Dmitrii Demenkov (Ukraine) - lead programmer
Eugene Guliugin (Russia) - composer, sound-designer
Eugene Usmanov (Russia) - lead 2D artist, concept-artist

Olga Petrovskaya (Ukraine) - web-designer

 

These guys help us in their free time 
Tomas Seniunas (Lithuania) - second programmer
Luke Bourne (UK) - third programmer
Alexander Horiakov (Ukraine) - community-manager


We are looking forward for your feedback, comments, offers and wishes!

More info about the project you can find on the game website and on the blog with devlogs.

Special thanks (indie helps indie):

HASTE project's team for their assistance and consultations.
Indie Games Developer group on LinkedIn and its creator - Julian Ross for his mentorship

 

Edited by Alex Martial

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I'm liking how the space battles are coming along, and how unlit areas are creepily dark with the character's flashlights only lighting up small parts of the area. I was wondering what kind of object that red laser came from though. I would have loved to see it slice a character in half :) 

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Thank you very much for your feedback! Yeah, that object was a space maser (it is natural source of coherent light beam, natural analogue of artificial laser).

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Hello everyone! 

 

We are beginning to publish a series of videos about gameplay process.

 

Take a look on the first one from them. It is about constructing and mining process.

 

Enjoy it, follow us and stay tuned for updates.

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Hello, everyone! Today we added a new video about space flight and fight in Sol-Ark game. Take a look!

 

Also check our blog with devlogs. There are new screens and a full description of over a week's worth of our team's work. You can see some screenshots here under the spoiler as well.

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Hello, everyone! Take a look at our new video about possibilities of expansion and customization for your ship in the game.

 

Enjoy!

 

Here it is.

 

[spoiler]

[/spoiler]

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Hello, everyone! Today we are among top-70 on indieDB. I know that rank is floating but this is still pretty nice! 

 

[spoiler]

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[/spoiler]

Edited by Alex Martial

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Hello, everyone!!! 

 

I'm updating our blog with devlogs. Take a look at the latest screenshots and full description of performed work for last week.

 

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Also take a look at our new video about top-10 unusual ways to die for NPCs in the game. Enjoy!!!

 

Edited by Alex Martial

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Hello, everyone! I'm updating the thread with a regular news from our blog with devlogs. 

Take a look at new screenshots and gif files, as well as full description of work, which has been performed over the last week.

 

http://3.bp.blogspot.com/-pitNgGe-1tA/VN75rIcyQ3I/AAAAAAAAAbY/R89KEUsZiqw/s1600/gif_10.gif

 

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Check our IndieDB page and official website to know more.

Edited by Alex Martial

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Hello, everyone! We are starting to publish a series of articles about main gameplay features of Sol-Ark (there are 17 of them) on IndieDB website.

 

Here is the first article in that list - indirect crew management.

 

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In Sol-Ark you command the ship’s Virtual Intelligence System which gives commands to the crew. You will appoint the specialization of NPCs, highlight problems and issues, and set their task priorities.

 

An Engineer will be less accurate (and brave) in battle than a Soldier, and if you send a Medic instead of a Biologist to investigate a new species of alien plant, well, don’t be surprised if they return without a head, or are infested with an unidentified parasite.

 

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At the helm of the Sol-Ark’s V.I. System you will designate the location for tasks to be performed and relay the commands directly to the crew. Highlight areas to undergo construction, select wall types, solar arrays and other subsystems to be crafted and installed by (hopefully) responsible and trained Engineers and workers.

 

To know more - check our page on IndieDB website.

 

Follow us on Sol-Ark's official website to receive the latest news.

Edited by Alex Martial

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Hello, everyone!

 

We want to say a huge thank you for your interest and support to this project! Thanks to you, we've managed to achieve of more than 18,000 views of our pages on the various resources of the World Wide Web in just 1.5 months from the beginning of Sol-Ark's news publications.

 

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Those screenshots represent stats of views Sol-Ark's page on IndieDB and ModDB websites and on Sol-Ark's official website. During this period we've hit a few times the top-20 among more than 24 000 of other projects on IndieDB. We know, that this rank - is floating. But for our team with zero budget and without any great known name - this is amazing. And this is reality. Thanks to you all!
 
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We are working and keep working to enjoy you. Thanks a lot for everyone again! Follow us and stay tuned!
Edited by Alex Martial

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Hello, everyone!

 

We are updating our news with the latest devlog.

 

Take a look on new screenshots, *.gif files and screenshot-compilation as well as full description of works which have been performed for this week.

 

http://4.bp.blogspot.com/-JYkd_zoRGdk/VOjsa1Hl9iI/AAAAAAAAAdQ/8VFrl5xvPZQ/s1600/t4_cut_color.gif

 

Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on official website to stay tuned.

Edited by Alex Martial

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Hello, everyone! We are publishing the second article from a series about main gameplay features of Sol-Ark.

 

Here is the second article in that list - deep space sandbox.

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If you didn’t already know, astronauts can’t survive in space if they are naked, or if they don’t have a ship. Aside from disciplining nude crew members, in Sol-Ark it’s up to the player to craft a proper star cruiser for their herd of daring, mentally deranged, and sometimes homicidal space explorers.

 

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A spaceship should be a personal reflection of the player, and in Sol-Ark you’ll have full control over crafting your own void hardened interstellar vessel. Want your ship to look like a cat? How about a dinosaur riding on a cat with laser vision? In this game no one is going to stop you.

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To know more - check our page on IndieDB website.

 

Follow us on Sol-Ark's official website to receive the latest news.

Edited by Alex Martial

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Hello, everyone!

 

We are updating our news with new video and the latest devlog.

 

Take a look on new screenshots, *.gif files and video as well as full description of works which have been performed for this week.

 

http://2.bp.blogspot.com/-RAC_E-dL7hk/VPBa5nKeRjI/AAAAAAAAAes/qlRf9FceU_4/s1600/g_2v1.gif

 

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Check Sol-Ark's page on IndieDB website and our blog with devlogs to know more. Join us on official website to stay tuned.

Edited by Alex Martial

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Hello, everyone! We are publishing the third article from a series about main gameplay features of Sol-Ark (there are 17 of them) - Random events.

Random_difficulties.jpg

 

Random events permeate the galaxy in Sol Ark to create dynamic playthroughs and offer a huge variety of game play scenarios. These events range from internal malfunctions, to enemy encounters and space catastrophes.

 

http://media.indiedb.com/cache/images/games/1/38/37689/thumb_620x2000/lightning_5.gif

 

Read full article on Sol-Ark's IndieDB page.

 

Join us on our website to know more!

Edited by Alex Martial

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Hello everyone!

 

We are updating the thread by news about the latest devlog and last video - graphics evolutuion. Watch how the game is evolving before your eyes!

 

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Check for all performed works as well as new gifs and screenshots on Sol-Ark's blog with devlogs and project's page on IndieDB website.

 

Join us on Sol-Ark's official website to stay tuned. 

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