Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Hrm...math problem

This topic is 6066 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''ve got the camera''s location stored as an x(x_pos), y(y_pos), and z(z_pos) position and rotation around the x(headx) and y(heady) axis. I''ve got another object stored as an x(nex_x), y(nex_y), and z(nex_z). I need to figure out where the object is on the screen in ortho mode. Is there an easy way to do this or does anybody have a clue as to the math for it?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!