Recently, I've setup a VM of Linux Mint for the purpouse of porting my game(s) to Linux. My game is already cross platform between Windows Desktop, MacOSX, iOS and Android/Amazon Kindle. Now, I am quite familiar with Linux, but I've never dev'ed anything for it either. So I was hoping to get a bit of advice from those who have done this before.
1. Will g++ suffice as my compiler? My game uses C and C++. I'm also a bit of a noob to makefiles...
2. Since Linux Mint is based off of Ubuntu (and in turn, based off of Debian), what Linux distributions will my game run on then?
3. My game uses GLUT (and I plan on switching to freeglut), do I have to install anything extra or does Mint come with this?
4. Any other helpful bits of advice.
Thanks.
Shogun.
EDIT: Figured out how to install freeglut, and got it working with g++ already. That's a load off so far.