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Implementing D * lite in UE4 for a project

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I have asked this question on the forums but had no luck so far.

Im a student currently trying to implement dynamic pathfinding for my fyp. Im been working with UE4 for the past few weeks because I decide to try and implement the D * lite pathfinding algorithm in a level.Im wondering is there anyone on here with knowledge on this subject.I dont know where to really look into overwriting ue4 pathfinding with my own attempt. I think it may be in UNavigationComponent but im not certain

I have read the papers of d * lite .Im just not sure how to do this in UE4.

Im using unreal 4.6.1

Thanks for your time and any help you may offer.Have a nice day

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