Hi, I'm working on skeletal animation and got stuck at this really weird issue.
Using ASSIMP to import a .dae model.
I have loaded the model's bone hierarchy (nodes), but the
mesh->mBones
contains only 10 bones, while there are 29 total. I thought there are only those which are active during the transforms, but nope, that is not the case. Active bones are missing.
When reading the scene, I'm using
aiProcess_ValidateDataStructure
Importer throws no errors.
The exact problem is I don't have all the aiBone structures needed to obtain bone weights. Is it bad exporting or something else?
I'm attaching the object model and the scene. Thanks for all help
[sketchfab]d03c6f09eb9a4b118f80711a156923cb[/sketchfab]