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vec2, vec3 and vec4 for SDL

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Hi, how can i make a vec2, vec3 and vec4 to work with SDL, I know there is vec in openGL, but i want my 2d games to only run using SDL, and i want this vec to be pass in other classes

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Are you trying to use GLSL constructs in a C++ program?

 

There are a few math libs you can use or write your own vector and matrix math code, but this is not in the C++ standard on its own.

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