How to get a job in Graphic programming?

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11 comments, last by Natom 9 years, 2 months ago

So for a while now i have been looking to get a job in graphics programming but have had no sucsess so far. I would like to know if there is any advice you could give me on getting a job, and if there is anything i am doing wrong.

please feedback on any suggestions you have for me

Here is my CV/ Resume: https://dragoncastjosh.wordpress.com/online-cv/

and here is my Porfolio: https://dragoncastjosh.wordpress.com/graphics-programming/

If you see this and your looking to hire a programmer i am happy to work in any position, but i do not have the money to move, therfore somewhere around notthingham in the UK would be perfect. Although i might be able to organise moving around the UK if needed.

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Edited: updated website to current feedback

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I would spice up the portfolio a bit. Add some videos and nice screenshots to show why reader should continue reading.

I would spice up the portfolio a bit. Add some videos and nice screenshots to show why reader should continue reading.

Ill get to work on that right now, thanks

Looking them over, you have quite a few issues that you could address.

Try to get an actual domain name for yourself. It looks much more proffessional.

On your online CV thing, Is it normal to put you secondary enducation on your CV? Although may be regional differences, I would remove it as most employers only care if you have a degree or not. Likewise, it says you are currently a student, so why are you looking for a job? Are you currently in school? Are you looking for an internship? You need to update that with your current status.

Your "Objective" statment is very verbose, I would make it clear and concise, without any fluff.

All of the items in the "Skills" section are useless fluff. Once again regional differences may apply, but either remove it completely or keep it too 1-2 lines.

You mention "Confidence" in many languages, but have no projects using them. Dont make me take your word for it, just show me you know what you are doing.

Remove the share and comment sections...

However its hard to give feedback without actually seeing your real CV, and just seeing an arbitrary list of things on a website. If you dont have a CV, you need one.

Your Portfolio has several spelling errors, which are something easy to fix, and is extremely offputting to somebody looking at it. Likewise, you have 10 different sections for the same single project. It is a very dissorienting format, you shoould just show the one project and then bulletpoints to the different features/techniques used.

Remove all the DirectX sections, as there is nothing there, it just makes everything seem incomplete (Especially when there is spelling errors, "Porject" im looking at you!)

Remove the blog from your site. Its fine to have one if you write insightful posts, but having posts that are just "Looking for job" multiple times can be offputting and not professional.

as Kalle said, add videos and general visual sexyness to entice the viewer.

A more important thing is that Graphics Programming is very rarely an Entry-Level position. Most people go into it after working as a gameplay programmer or similar (Or a crapton of school), so if you are only applying to Graphics Programming positions, its very unlikely you will find a job.

Looking them over, you have quite a few issues that you could address.

Try to get an actual domain name for yourself. It looks much more proffessional.

On your online CV thing, Is it normal to put you secondary enducation on your CV? Although may be regional differences, I would remove it as most employers only care if you have a degree or not. Likewise, it says you are currently a student, so why are you looking for a job? Are you currently in school? Are you looking for an internship? You need to update that with your current status.

Your "Objective" statment is very verbose, I would make it clear and concise, without any fluff.

All of the items in the "Skills" section are useless fluff. Once again regional differences may apply, but either remove it completely or keep it too 1-2 lines.

You mention "Confidence" in many languages, but have no projects using them. Dont make me take your word for it, just show me you know what you are doing.

Remove the share and comment sections...

However its hard to give feedback without actually seeing your real CV, and just seeing an arbitrary list of things on a website. If you dont have a CV, you need one.

Your Portfolio has several spelling errors, which are something easy to fix, and is extremely offputting to somebody looking at it. Likewise, you have 10 different sections for the same single project. It is a very dissorienting format, you shoould just show the one project and then bulletpoints to the different features/techniques used.

Remove all the DirectX sections, as there is nothing there, it just makes everything seem incomplete (Especially when there is spelling errors, "Porject" im looking at you!)

Remove the blog from your site. Its fine to have one if you write insightful posts, but having posts that are just "Looking for job" multiple times can be offputting and not professional.

as Kalle said, add videos and general visual sexyness to entice the viewer.

A more important thing is that Graphics Programming is very rarely an Entry-Level position. Most people go into it after working as a gameplay programmer or similar (Or a crapton of school), so if you are only applying to Graphics Programming positions, its very unlikely you will find a job.

Thanks for the feedback and ill work through the poinst 1 at a time.

and to clear up on the looking for a job whilst in education, my tutors have stated that my programming abilities are way above avarage for college level but i stuggle to get my head around other sections of the corse like art and animation. These sections are draging my grade down to the point where univercitys that offer graphic specific corses are above the grades i have. My tutor suggested that college and education along them lines does not benifit me as all my skills are self tought, and that it would be a good idea to look into getting a job instead of education.

It's very important that one's resume presents relevant information, and only relevant information. With that in mind, you need to refocus your CV pretty drastically:

- The fact that in highschool you received a C in chemistry? Not relevant to a career in graphics programming. Drop the Brunts Academy down to a single line item.

- What you are doing in college is much more important, by comparison, yet you have only a single line item for that. Expand this with a brief description of (relevant) coursework.

- Declaring your skills as quick learning, level headed, team player etc. is fairly pointless. Literally *everyone* claims those same traits on their resume. I'd drop this section entirely.

- It isn't effective to claim "Strong knowledge of programming with OpenGL", without justifying it in some way. Experience should be a list of relevant projects (work or coursework), with a brief description of what the project constituted and what skills were obtained in the process.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

A more important thing is that Graphics Programming is very rarely an Entry-Level position. Most people go into it after working as a gameplay programmer or similar (Or a crapton of school), so if you are only applying to Graphics Programming positions, its very unlikely you will find a job.


This is key in my opinion.
While it isn't impossible to be hired directly to the role you'll need a very strong portfolio behind you showing that you can cut the mustard. I've not looked at the links by judging by the comments made so far it would seem you don't have a degree which is also going to hold you back from getting a job (I know from experience; applied to a company before I had my result and got nothing. Got result and suddenly the same company were 'desperate to talk' to me. The paper matters).

But, ultimately, unless you can show you are very good you are unlikely to get hired into graphics programming role directly and the UK has no shortage of more experienced graphics programmers kicking about right now which probably doesn't help you smile.png

While it might not be your passion I would see about getting into the industry first, get a year or two under your belt before trying to grab a graphics role and during that time work on your skills outside of work hours to make that more likely.

It's very important that one's resume presents relevant information, and only relevant information. With that in mind, you need to refocus your CV pretty drastically:

- The fact that in highschool you received a C in chemistry? Not relevant to a career in graphics programming. Drop the Brunts Academy down to a single line item.

- What you are doing in college is much more important, by comparison, yet you have only a single line item for that. Expand this with a brief description of (relevant) coursework.

- Declaring your skills as quick learning, level headed, team player etc. is fairly pointless. Literally *everyone* claims those same traits on their resume. I'd drop this section entirely.

- It isn't effective to claim "Strong knowledge of programming with OpenGL", without justifying it in some way. Experience should be a list of relevant projects (work or coursework), with a brief description of what the project constituted and what skills were obtained in the process.

Thanks for the advice and i will get straight to that.

This is key in my opinion.
While it isn't impossible to be hired directly to the role you'll need a very strong portfolio behind you showing that you can cut the mustard. I've not looked at the links by judging by the comments made so far it would seem you don't have a degree which is also going to hold you back from getting a job (I know from experience; applied to a company before I had my result and got nothing. Got result and suddenly the same company were 'desperate to talk' to me. The paper matters).

But, ultimately, unless you can show you are very good you are unlikely to get hired into graphics programming role directly and the UK has no shortage of more experienced graphics programmers kicking about right now which probably doesn't help you smile.png

While it might not be your passion I would see about getting into the industry first, get a year or two under your belt before trying to grab a graphics role and during that time work on your skills outside of work hours to make that more likely.

I understand you point and im happy to settle for any position in the games industry, although graphics is my ideal. Do you think its work me making 2 porfolio 1 based around game programming projects and the other based around graphics programming projects.

Do you think its work me making 2 porfolio 1 based around game programming projects and the other based around graphics programming projects.


Having two separate portfolios (as in: two different pages) will only confuse people. You can however have multiple projects on your portfolio which focus on different aspects.


One more thing. A quick Google search about you turned up some things that I personally wouldn't want my potential employers to find, like the videos of your 16th birthday on YouTube.

Do you think its work me making 2 porfolio 1 based around game programming projects and the other based around graphics programming projects.


Having two separate portfolios (as in: two different pages) will only confuse people. You can however have multiple projects on your portfolio which focus on different aspects.


One more thing. A quick Google search about you turned up some things that I personally wouldn't want my potential employers to find, like the videos of your 16th birthday on YouTube.

good point ill remove that vid and the other like it

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